Prism Break - Global Game Jam 2017
Splash screen for the game jam page.

Splash screen for the game jam page.

Screen shot from the final game.

Screen shot from the final game.

Another screen shot from the final game.

Another screen shot from the final game.

Win screen seen upon completing all 11 levels.

Win screen seen upon completing all 11 levels.

Evil spirit I designed.

Evil spirit I designed.

Lucky cat spirit I designed.

Lucky cat spirit I designed.

A few of the many art assets I did in this game. These are the spirit silhouettes released from the crystals (crystals of course on bottom). I created much more including the stone wall textures, level select screen, menu buttons, light box, and more.

A few of the many art assets I did in this game. These are the spirit silhouettes released from the crystals (crystals of course on bottom). I created much more including the stone wall textures, level select screen, menu buttons, light box, and more.

Prism Break - Global Game Jam 2017

Prism Break can be downloaded for free here:
http://globalgamejam.org/2017/games/prism-break-0
This is the game I did art for for the 2017 Global Game Jam which took place January 20 - 22, 2017. We had 48 hours to create a game based around the theme "waves". The art assets are mostly static 2D objects, but I also did a small animation of morphing polygons for the light beams.
Our game, Prism Break, is a puzzle game involving the manipulation of light beams to light up crystals with added difficulty as prisms and colored crystals are introduced. I did most of the art assets for the game using Clip Studio Paint.

More artwork
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